This is my submission to the Micro Jam 041

EDIT: I just realized that the "AI generation disclosure" checkboxes that you can set when uploading the game
doesn't actually show anywhere on the game's page, so I just wanted to make sure to clarify
that the art and music was made using Chat GPT and Suno AI.

I initially thought the theme of Platforms sounded kinda boring,
so I thought why not interpret it creatively, so I searched how [Plat]inum [Form]s
and found the Czochralski method for growing crystals and decided to make a game
out of that process.

I only realized afterwards that there was a prerequisite that spices up the theme,
which coincidentally aligned perfectly with the game concept,
which is about Indirect Control anyway.

A platinum seed crystal is placed in a molten platinum crucible
and then pulled upwards while controlling speed, rotation and heat
to ensure optimal growth conditions and avoid impurities.
I did not have time for a rotation mechanic or SFX, but it's fiiiiine.

I also introduced some last minute bugs,
including the score calculation,
so you have to calculate it yourself..
Sorry ¯\_(ツ)_/¯

Tutorial is included on the Main Menu.
Have fun and good luck with growing your
Platinum Crystals!

Made live on stream 

Comments

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(8 edits)

tried playing the game on the mobile and yes it is quite playable, some things that are missing are definitely sfx, yeah i know it is already mentioned in the description the reason why there is no sfx in the game, but still... the absence of sfx reduces the immersion in a game a bit, and yeah idk this is part of the game feature or not,because sometime the stability and the temperature is getting stuck, like it doesn't decrease and increase, so it can continue to add a lot of score/height without having to bother to balance the temeprature and stability,all you need to do is to keep the heat in the green, but after a while it comeback to normal again,for difficulty I think it's a medium?????, but yes it's still fun.

(1 edit)

Thank you for the honest feedback! I wasted too much time on tweaking things that don't matter instead of getting the core gameplay mechanics fleshed out and then got stuck a bunch with debugging things. I'll take the feedback to heart for the next jam!

I'm not the judge or voter though XD, but yeah that is my feedback.